HI3D·par Math MagicImage vers 3DNouveau
HI3D v3.0 Master
The top HI3D tier: 2048³ geometry with a 5M-face budget, for hero assets and 3D printing where the mesh itself is the deliverable. One image or up to four views; PBR textures, GLB output. Deliberately slow: plan for tens of minutes, up to about 80.
Paramètres
| Paramètre | Type | Par défaut | Plage ou options |
|---|---|---|---|
PBR Materials enable_pbrAlso produce metallic, roughness and normal maps. Needs textures on. Same price. | select | true | true, false |
Remove Background rmbgRemoves the image background before reconstruction. Turn off only for images already cut out. | select | true | true, false |
De-lighting shadingHow strongly baked-in lighting is removed from the photo before it becomes texture: 0 keeps it, 1 removes it most. Needs textures on. | slider | 0.5 | 0 – 1 |
Generate Textures should_textureTurn off for a bare, untextured mesh — faster, same price. | select | true | true, false |
Entrées
Fichiers que ce modèle accepte en plus du prompt.
| Entrée | Accepte | Fichiers max. | |
|---|---|---|---|
Object Image (front) image | image | 1 | Obligatoire |
Extra Views — back, left, right (in order) reference_images | image | 3 | Facultatif |